MMORPG.com is featuring an interview with Tabula Rasa's new lead designer Tom Potter. Potter took the reins a couple of week's ago and he offers his insight into TR's future.
MMORPG.com: What, in your opinion, is the most important item on the game's to-do list at the moment?
Tom Potter: vRight now we're really focused on making the clan-owned control points fun and compelling. It's a big system and it's absorbing a lot of our resources. But the team is really excited about the feature and its possible evolution over time. After the clan-owned control points go live we'll continue to add features to the system based on player feedback - we really want to nail this and make it a reason to play TR. In my first communication with our community when I became Lead Designer I expanded on what is on my to-do list. So those who are interested can read that here.
It's not a terribly long interview but there are other nuggets of information to read so check it out.







