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TTN Developer Journal #4: Every NPC is Special

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TTN Developer Journal #4: Every NPC is Special

Anarchy Online's Content Designer/Writer, Nina "Aythem" Sund, delivers her 4th segment at TenTonHammer's ongoing developer journal, answering fans' questions and giving further insight into how the game is developed:

TTN: How do you name your NPCs/items/monsters/rewards?

Aythem: Every NPC has a handcrafted name that's special in some way.
I like this question! First off, I want to say that I don't use name generators and would never think of using them. Each NPC ends up being special to me and that means they must have names that are also special.

I usually name them after real people or use variations of real people's names. For example, we often name NPCs after co-workers. Take "Corporal Morrison" after our Game Director, Craig Morrison, or "Dr. Aleksander Koumas" after one of the guys in QA. Just a few months ago I named an NPC "Heath Bridges" after the actor Heath Ledger, who sadly passed away recently.

Read the full journal at TenTonHammer.

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