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TTN Developer Journal #2

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Joined: 5 Jan 2007

TTN Developer Journal #2

TenTonHammer followed up with their last week's Developer Journal, and asked a couple more questions to Anarchy Online's content designer Nina "Aythem" Sund:

TTN: How are Anarchy Online's quests designed?

Aythem: Mainly, quests are designed after our Game Director has shared his ideas and wishes for future content. He gives us designers a general overview and basic design of what to focus on and how much he wants us to make, and for the most part, the rest is up to us.

There isn't a set way we work. Some designers prefer to sketch out all details before finishing up each individual part of the quest series, others prefer to make a basic design and then work as they go along. We often brainstorm when we need to keep continuity intact

Swing over to TenTonHammer for the rest.

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