Game Patch History
1. Shadowknowledge Quests
Alien Invasion Changes
- CRU Missions. Special missions will now be available for players to take to get a special CRU unit as the mission reward.
- There is a new boss encounter that you have a chance of encountering when entering the end room in alien ship encounters
- Bureaucrats can get access to a new style of pet at level 220
- In alien attacks, team members not in the organisation owning the city can become members of the spaceship boarding team.
- Cyberdeck nukes now do additional damage to targets who have Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination running on them.
- Added feedback when you try to equip an item that requires a perk.
- Players can no longer change the colours of the text for their player shop terminals
- Removed some monsters from spawning inside city limits in Galway County
- Fixed an issue with monsters overrunning some cities in Belial Forest.
- The Rookie and the Unicorn guards and towers in the outzone playfields should now be invulnerable to aoe abilities
- Gates in the Sector 28 should no longer re-spawn behind you.
- Power of the Muscle now correctly modifies Body Development instead of Intelligence.
- Fuzzy Nano Input Hood now correctly modifies Matter Metamorphoses instead of Material Creation.
- Alien Healers should now no longer be able to infinitely chain heal
Shadowlands Changes
- New Shadowknowledge Quests The conflict between the redeemed and unredeemed has escalated and their agents are offering new quests for players over level 150 to access in Adonis, Penumbra and Inferno
- There will be solo and team versions, both will provide instanced indoor areas with an end boss
- There will be three difficulty levels available in each area allowing you to choose how challenging you would like it to be!
- The bosses will drop parts of special pocket boss patterns that can be used to summon projections of each areas Faction boss that can then be tackled for extra faction bonuses. The difficulty of the mission will effect the percentage drop of the pattern parts with the hardest difficulty ensuring a 100% drop of a pattern part
- Tier Armor Quests. Players will now be able to trade in other wills, advents, visions and fruitions with an NPC in Jobe to get the ones they need for their own armor processes. This will be at a 2:1 or 3:1 (depending on the part) ratio so for every two of the other item you trade in you will get one of the type you need.
- Updated the loot tables for chests in the Shadowlands indoor areas
- NPCs in ACG buildings in Shadowlands now give an XP bonus.
- Using the Disassembler Tool on certain cyberdecks should no longer cause the requirements on the deck to change.
- Acolyte Gal Bela will talk to neutrals as well now.
- The value of some ingots has been reduced
- The duration of Affected by Reinforce Slugs has been extended to two minutes.
- Nightstick of the Slaughterer and Nightstick of the Butcher should now have the proper inventory icons.
- Added descriptions to the Reaver perk specials.
- Revised the Accumulator perk description to reflect that it only procs on ranged weapon attacks. (the way the attacks works has not been altered)
- The Beast's bodyguards should now be more attentive to their master
- Moved the teleport location of the exit statue that leads from the Garden of Thrak to The Core to resolve the 'double zoning' issue
- Fixed several issues where monsters would spawn in areas outside players reach on the Penumbra brink.
- The duration of the snare effect from Full Frontal and the root effect from Confinement will now be lowered by items or effects which reduce the duration of roots/snares.
- Close Call can now be used properly by players who have only trained up to level 6 in the Embrace perk line.
- The NCU requirements for the Violence special have been lowered to 1, and the duration of the effect has been lowered to two minutes as listed in the description of the ability.
- Fixed the stacking order of the Fixer damage buffs.
- Several perk special icons which did not gray out when used are now working properly.
- Lost Imp should now be spawning correctly again
- Zealot's Armor Sleeves are no longer considered unique.
- Ceremonial Embrace can now be found in the Pandemonium Gardens.
- The disharmony perk proc no longer counts reflected damage
- Fixed inconsistencies between the execution requirements and the uploading requirements of several nanos in the Gallant Slave line - Gallant Slave: The Bitter Vassal is now QL 170 -Gallant Slave: The Incensed Subordinate is now QL 190.
Classic Changes
- Looking for Team Interface - New functionality added to provide an interface for searching for a team. Players will be able to flag themselves as 'looking for team' and a global interface will allow players to search for other players currently looking for a team
- There are several new quests available for new low-level players.
- Trader Skill Drains now affect NPCs offensive abilities.
- General improvements made to pet and mob pathing
- Pets should register commands better in built up situations (tower battles, large raids etc)
- The residents of the subway dungeons now drop a trendy new garment
- Metaphysic Energy Shields can now only be wielded in the right hand.
- River Series 6 weapons now require energy ammo
- Members of Omni-Tek and the Clans will no longer be able to use application forms issued by their own side.
- We have put some of the NPCs on a more healthy diet now so you will see variations in their weight
- Basic Refined Chest Implants no longer give any modifiers when worn.
- Patchwork Gladiatorbot has had its requirements adjusted to match the requirements on the robotic shell it summons.
- Removed the level restrictions on all basic mission terminals.
- Fixed the poison damage modifiers on Leader of the Pack.
- Faded Nanocluster of Nano Regeneration will no longer spawn below quality level 81.
- The bakeries of Rubi-Ka have made some new pies for all the pie fans out there
- Adjusted the description of the Personal Grid Converter
- Shockwave Slash now lists the damage type as melee in the description.
- Fixed descriptions on several Omni-Armed Forces items to correctly reflect the proper name of that division.
[li]Fixed a typo in the description of the Platinum Filigree Ring
[li]Updated the description of the NCU Hacker Interface.
Patch 15.9.1
[ul]
*Reduced the timer that dictates when you can re-take CRU missions from 24 hours to 20 hours.
*Resolved the issue with symbiants and implants reporting to be in the incorrect category in shops.
*Removed the LFT channels from the chat servers as the new LFT interface makes them redundant.
Version 15.9.3
- Reloading your weapon should no longer lock-up the reload action
- The new Shadowlands quests will no longer give tokens for completion as was originally intended
- The errant Rubi-Ka mission bosses have been evicted from the Shadowknowledge quest areas
- Mobs should no longer land multiple hits simultaneously all the time
- Fixed the 'attacked by' message spam
Server Side Update 9th May 2005
- Increased the difficulty of Camera Sentinels in Shadowlands indoor instances
- Fixed the drop rate of The Chirop eggs required for building player city structures
Version 15.9.4
*The issues with aura based nanos not refreshing should now be resolved
*The client crash issue caused by certain perk usage has now been resolved
Version 15.9.5
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Veterans program is live!
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Veteran shops are located in Tir, Borealis and Omni-Ent.
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Players will be awarded veteran points based on how many months they have paid for access to Anarchy Online. You can view how many veteran points you have by checking your information window (target yourself and press T). NOTE: only elapsed months count, those that pre-pay do not get veterans credit until the relevant period has actually passed.
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Veterans points are awarded as follows:
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6 months = +1 Veteran point
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12 months = +2 Veteran points
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18 months = +3 Veteran points
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24 months = +4 Veteran points
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30 months = +5 Veteran points
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36 months = +6 Veteran points
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42 months = +7 Veteran points
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48 months = +8 Veteran points
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The points are cumulative so someone who has paid for two years for example will get 10 points (1+2+3+4).
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Veteran points will apply to every character on an account, even newly created ones. So if a veteran player elligable for 10 veteran points creates a new character that character will have 10 veteran points ready to spend.
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Each character on an account can spend the total number of points so veteran points are not spread out across all your characters, if you are eligible for 10 points every character gets to spend 10 points each.
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Veteran points will be used to buy items from the special veterans vendors.
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Veteran points are not refundable so be sure about which items your purchasing. You can find some descriptions and screenshots of the item of the items here on the official site.
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Rubberbanding in the Shadowlands should be reduced.
Version 15.9.6
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Fixed several visual bugs with the new veterans items
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Fixed visual bug that caused the funny arrow not to appear
2. Outzone Playfields
- Code and server changes to introduce the infrastructure for the Massive Advertising systems.
- Some optimization improvements have been made to the server code.
Alien Invasion Changes
- Fixed an issue where alien ship encounters were getting the 'are you using an old mission key' bug
- Tweaked the agro range on the Rookie Alien Hunter so he shouldn't train raid parties so much!
- Firmly rooted another couple of floating Market houses
Alien Invasion Changes
- The Unicorn Gatekeeper should now spawn the portals at the correct time outside of the laser gates. NOTE: As the portals should now spawn outside the gates, the gates themselves remain active while the portal is up so don't get too close to them!
- The playfield nano on the new alien playfields should now only send you to the staging area if you are in one of the new playfields when it terminates after five hours
- The Unicorn Healing towers should now be immune to calms
- The exits from the alien playfields should now have a visible indicator
- The gates in the Rookie Alien Hunter mission should now open and close correctly
- Tweaked the level of some of the aliens in the Rookie Alien Hunter mission
- The new Omni token board should now be awarded by the NPC correctly
- Fixed an org city location that was in 25% gas
- The floating Org Markets should now be firmly rooted to the ground
- Increased the limit on items returned by shop searches to 25
- Players now enter then Rookie Alien Hunter mission at the far end of the canyon next to the Rookie in order to prevent anyone 'breaking' the encounter by triggering his dialogue before the raid force is past all the gates.
- The Intrusion Countermeasure Electronics Upgrade now works as it should
Shadowlands Changes
- Shadowlands pets now remember their expansion flags so they can be buffed with expansion buffs.
- Calia's form: Parrot should be castable in the Shadowlands again and provide the buffs. NOTE: This nano was previously incorrectly flagging players as a vehicle when cast, this has now been removed so it is a straight buffing nano
General / Classic Changes
- The Ragebringer nano should now do the correct damage rather then healing on execution
- Team missions should now update correctly again if the team disbands or changes
- Taraseque should be spawning on its 9hr cycle again
- Changed the way that the gates in the new Alien playfields work. The Unicorn Gatekeeper will now spawn a portal when he opens the gate every seven hours. This portal can then be used to teleport into the playfields.
- Fixed some client side crash bugs
Alien Invasion Changes
- Outzone Raid Playfields: The Unicorn company have discovered that the invading Aliens have set up a base on the planets surface itself, they are urging citizens to help them repel these forces.
- Release article can be found here
- Player Shops: The ICC have now begun issuing licenses for privately owned shops rented at organisation cities, find your nearest organisation Market place for details or check one of the conveniently located search stations around Rubi-Ka to search the contents of all the privately owned stores on the planet.
- Release Article can be found here
- Aliens have had their healing abilities toned down somewhat.
- Some of the Alien nukes have been scaled back, in particular at levels below 190.
- Some tweaks have been made to the graphics effects used by Alien NPCs. This should improve frame rates during Alien raids.
- The Disk of Cloudy Crystal works properly in tradeskills now.
- The process for making the Pulsing Biotech Rod Ring should now work properly.
- The Nunchaku's that showed as a skull box should now have the correct mesh and texture.
- Combat Knowledge now has minus instead of plus in skilllockmodifier as it should.
Shadowlands Changes
- Some of the later Pocket bosses used in the Inferno key quest have had their health significantly reduced.
- Xark will now offer a way out for those skilled enough to take him down.
- You should now be able to use the "Passage to Chronos Canyon" from Garden of Enel.
- The Engineer Widowmaker pet has been boosted.
- MP Shadowlands pets have been tweaked upwards to better scale.
- The unique flag has been removed from all Symbiants.
- The unique flag has been removed from all Spirits.
- Exterminator Ocular Symbiant can be equipped now.
- Fixed the inventory icon for the Lord of Angst.
- Power bolt should now scale correctly above 2k skill.
- Grid Armor and the Defensive Stance line now give the correct feedback messages when trying to wear them.
AO Classic / General Changes
- Made some improvements to the chat code that should resolve the backspace crash issue some users have experienced.
- Icons should now correctly disappear from NCU when zoning to Shadowlands if the nano does not work there.
- Fixed spelling and grammar errors on several items.
- Fixed mission locations that were spawning underground in Milky Way, the moles responsible have been fed to the Hollow Island eremites.
- Fixed various floating trees and objects around Rubi-Ka.
- The issue with the team window displaying incorrect HP totals should now be resolved
- Highlighting of selected team members in the team window should work correctly again.
- Pets should now remember to tell their masters what they are getting up to more often.
- Dialogue in the Alvin/Dodga Quest fixed so that you now get the card correctly again.
- The buffs provided for killing the Hollow Island eremite bosses should be working again.
- Changed Eco Red's breed to solitus.
- The Obsidian Jar should now drop in Inner Sanctum as intended.
- Grasping Ring is no longer considered social armor.
- Reduced the spawn time on several unique mobs on Rubi-Ka.
3. Alien Invasion Tweaking
World
- The Christmas leets will be spreading their seasonal cheer around Rubi-Ka again
- Certain special residents of the ancient castle at Camelot should now appear more often. We have removed the instantiation from Camelot and the spawn times have been substantially cut to compensate for this. The drop rates on several sought after items on both Tarasque and Morgana have been increased.
- The clan-modified droids are making their patrols around Rubi-Ka more frequent
Items
- The Dyna camp bosses have rediscovered some long lost items just in time for the season of giving
- The Nippy John Stiletto should drop more frequently
- The foreman's favourite robot in the Biomare Dungeon should drop its treasured scopes more frequently
- Ian Warr, the leader of the mercenaries should be more forthcoming in dropping certain weapons he has at his disposal
Perks
- The Ice Golem Quest should now be working correctly again for both sides
- The Bureaucrat IPS representative's dialogue has been corrected
Perks
- Fixed a bug with self only perks that was causing several problems.
- Changed perk reset timer to 24 hours instead of 72 hours
Game Mechanics
- XP rates in the Shadowlands zones have been adjusted
- Unicorn guards should now correctly PvP flag any players who decide to try their luck against the new Omni security measures
- Additional IP resets are now awarded at Alien Level 15 (one extra reset) and Alien Level 30 (two additional resets)
- Trader AC drains are restored to working order
- The playshifting failed bug with Alien ships should be resolved
Quests
- The IPS officials should now be more helpful in handing out basic Jobe armor parts
Perks
- Self only Perks should no longer require you to have yourself targeted for them to work
- Bio Rejuvenation should be scaling correctly for adventurers now
Game Mechanics
- Aliens now give a Shadowknowledge (SK) reward when killed, as long as the alien is not grey to you and you're eligible for earning Shadowknowledge of course.
- You can now rename your backpacks. The name is stored locally, and thus can only be seen on the client where you renamed the backpack.
- Done some tweaks to monster and pet pathing.
- The Experience (XP) bonus based on your side's land control areas is now limited to 10% of the XP cap for your level, i.e. 1% of your level (10% of 10%).
- Maximum flying height is now calculated from the ground level below you, not sea level.
- The credit limit in the city upkeep account is now equal to twice the upkeep plus any currently unpaid upkeep.
- Using an Emergency Defense Shield Neutralizer now follows the regular PvP rules concerning sides and levels.
- Using friendly item effects on other players in a PvP is now subject to the same rules as using friendly nano programs.
Nano Programs
- The Agents proc programs should now display what kind of damage they do when they hit a target.
- Pestilential Stream has gotten its requirement lowered. It now requires specialization 2 and the Augmented Cyberdeck.
- The Nano Technician's damage over time programs added in Alien Invasion have had their Defender Rank requirements lowered.
- Peer Pressure now works correctly.
- Calias forms Parrot, Dragon and Wolf are now available again.
- Channel Notum Vein: Adonis, Channel Notum Vein: Elysium, and Channel Notum Vein: Scheol no longer give incorrect feedback.
- The following nano crystals are yet again available: Umbral Wrangler (Superior), Umbral Wrangler (Lesser), Umbral Wrangler (Commonplace), Umbral Wrangler (Minor), and Umbral Wrangler (Patchy). Check the gardens and sanctuaries.
- The Trader Armor Class drain programs now have the correct effect and duration.
- Guard Convoy now has a proper duration.
- Exhaust Defense now works properly and has the correct duration.
Quests and Missions
- Some missions (from mission terminals) have had their description shortened.
- Redeemed Penumbra Sanctuary quest locations are now fixed instead of random.
- You must now have the mission from Simon Stark in order to talk to Ethel Anthony in the quest for the antiseptic protector.
- Gilbert Glove now requires that you get a delivery note from the bartender upon delivering the bottle for him. Return to Gilbert Glove with the delivery note, and he will be happy to help you getting those sensitive cybernetic fingertips.
World
- Omni-Tek has increased the security level in their cities, assigning Unicorn and Omni-Armed Forced troops to guard duty.
- Corrected several alien landing locations with regards to height above ground, distance to the target city and actually landing in the correct city in the first place.
- Due to continued complaints from their troops about lack of leg space the aliens have increased the number of rooms in their ships.
- Added a new alien to the backyard to make things more varied.
- A land control area in Andromeda has had its level changed back to the intended level.
- Added an NPC to the superior HQs who will allow you to enter Clinique Plastique.
- Sanctuary statues are now shown on the Shadowlands map.
- Added maps for the Coast of Peace and the Coast of Tranquility.
- The Galway County map uploads correctly now.
- The unused Broken Crest map has been removed from shops.
- Made some Whom-Pah signs easier to read.
Monsters and Non-Player Characters (NPCs)
- The formulas used to calculate the level of the alien general at the city attacks have been tweaked to better suit the defending force.
- The IPS representatives' dialogue has changed slightly in order to give you the pieces you request much quicker after trading in the money and insignias. However, they will now demand that you also have measurements for the piece you want to have from them. The measurements can be picked up without any additional cost at any local tailor.
- Done some tweaks to the loot from high-level aliens.
- Aliens will no longer de-spawn mid-combat. When aliens decide it's time to leave there will be regular intervals at which those not in combat will de-spawn.
- Added the "boss" flag to some Redeemed and Unredeemed that were missing it.
Items
- Updated the descriptions of Omni-Tek Award - Ribbon of Strife and Omni-Tek Award - Double Ribbons of Skirmish to properly reflect title level requirements to upgrade the boards.
- Changed the description of Flurry of Blows to match the effect of the item.
- Enhanced Leather Armor is now available to quality level 200.
- 2 slot Bracelets of Arul Saba will now produce the proper result when combined with the Arbiter Gem of the Searing Desert.
- The Toothpicker now uses melee initiative.
- The Ringlet of Black Panther Whiskers now buffs rifle and aimed shot instead of shotgun and fling shot.
- Weapons making use of the Viral Weapons Upgrade now require the Alien Invasion expansion.
- The Green Tank Top of the Souls of Rubi-Ka is now usable by all sexes.
- The Tentacle clothing set is no longer considered social armor.
- The additional modifications to the Solitus male version of the Izgimmer-modified Cyberdeck now work properly.
- Bracer of Striking Force and Bracer of Killing Intent now buff life when they are equipped.
- You will no longer be able to equip The Mid, the Kodaik Turbo IX, or the Hydro Vehicle while under the effect of Quantum Wings.
- Fixed the look of the Metawater Repellant Spiritech Suit on Nano and Solitus females.
- Chosen Metaphysicist Headgear now has the proper color at all quality levels.
- Removed the unused Nano Damage Modifier from some items. This modifier should not be confused with the Nano Damage Multiplier, which is in use and works correctly.
- Females are now able to wear the Blue Pajamas Jacket of Shadow Ops.
- The Appetizer Glass now shows up when worn.
- The Mid now has the proper icon.
- IEC Flashpoint Laser Rifles now have a sound for their full auto attack.
Perks
- Bio Rejuvenation now scales properly for Adventurers too.
Pets
- Some Bureaucrat pets have gotten different coloration.
Technical
- Reformatted the tip-of-the-day text so the next/prev hyperlinks are on the top of each page for easier navigation.
- The information window has been updated to fit the new user interface.
- The trade window now display the cash amounts according to the current locale's rules about digit grouping to make it easier to read large numbers.
- The cash-input field in the trade GUI no longer reset to "0" when the opponent click the accept button.
- Fixed a bug that caused the NCU view to get a minimum height of 2 rows if it was closed and reopened while one or more programs where running.
- Corrected a few rare server crash bugs. Now you're even less likely to encounter them.
- Some rare client crash bugs have been fixed.
- Corrected some speling errors heer and tehre. Uhm... wait...
4. Alien Invasion
- Fixed a client crash bug related to morphing and wielding certain items.
- Fixed the upkeep cost on cities in the new coastal areas.
- Made a code change to hopefully address an elusive client crash problem that has been very troublesome to raid parties in e.g. Pandemonium.
- Added some surprises for Halloween.
Game Mechanics
- The Alien XP (AXP) gain has been increased with a factor varying roughly between 4 and 2.5. The highest increase is seen at the lowest levels, with the highest levels getting the 2.5 factor. This also means the AXP loss when dying has been increased.
- You now get an informative error messages when trying to invite yourself to a private chat group.
- We've done some tweaking of how (and how much) healing draws attention from groups of enemies. E.g. Doctors should now have an easier time (though not necessarily an easy time) when involved in alien attacks.
- City upkeep costs have been greatly reduced.
- City Controllers will now "remember" their health level even when the server restarts. This should thus be the last time you see a change in City Controller health during downtime.
Quests
- The missions to deliver items to Eco Red will now resolve properly when you complete the task.
World
- It's no longer possible to stay at the ICC Shuttleport beyond level 19.
- Some more city areas have had their suppression gas level corrected to 75%.
Monsters and Non-Player Characters (NPCs)
- Alien generals will no longer involve themselves in the battle if their subordinates have been able to achieve the objective.
- Torrith the Ancient has returned from his early retirement, figuring he would try camp some more players to reach Age Title 30 (Venerable) after all.
Items
- We've added a smaller ECM tower. This tower is not as efficient as the larger one, giving one attack every 5 days on average when turned on. Apart from that it works like the larger ECM tower.
- The MTI 99 Agent Match Pistol and MTI 99 Rebel Match Pistol had a too powerful Stun effect on them. This was a bug. The stun effect has been removed from the weapons.
- The Nophex Cube has had its NoDrop flag removed, and will now be available.
- While working on a better system for it we've disabled the entrance to Clinique Plastique.
GUI
- Added option-panel checkboxes for controlling which windows should close when pressing the Esc key.
- Fixed the "Ignore user" entry in the friends view context menu.
- The X button for closing a container window (e.g. loot window or backpack window) is now always visible.
- The Faction window now displays the faction names correctly again.
- Added an NCU icon to the mini-toolbar.
- Fixed a bug causing items in one backpack to sometimes be rearranged when moving items between two other containers (like when looting items from a corpse into your inventory).
- It is now possible to disable auto-arrange on the reclaim container.
- The reclaim window now got its own config-entry (no longer share with corpses and chests).
- You can now move your target and fighting target's health bars.
We've changed the Alien XP system to work more like the regular XP and SK system. This means Alien XP will no longer carry over to the next level, and losing Alien XP will no longer bring you below what's needed for your current alien title. We have also tweaked the Alien XP needed for each alien title.
Game Mechanics
- Random alien attacks will now happen every 7 days on average if you have an active cloaking tower and every 3 days on average if not. The attacks have a greater chance of happening at the times of the day when members of the organization are typically online.
- Turning off the cloaking tower now attracts aliens like hecklers to a Complete Healing Doctor. Turning a cloaking tower on or off may only be done once per hour.
- The Alien XP formulas have been updated. The gain is higher, the loss is lower, and teaming now gives a proper bonus. In addition, the gain now scales with the character level so that a level 180 player killing a level 180 alien gets more AXP than a level 20 player killing a level 20 alien.
- Read more about alien attacks, counter-attacks and the Alien XP system as Game Director Marius Enge talks about AI.
- A bug related to quests causing loss of backpacks has been corrected.
- Money stored in the city upkeep account are now stored safely. Due to previous problems with this we have given all cities built before this update 30 extra days before the first upkeep fee is deducted. We expect to adjust the actual upkeep costs in the next update.
- When depositing money to the city upkeep account, you will no longer lose more money than the upkeep account may hold, even if you try deposit more.
- Several nano programs have been removed from stacking line 0, as stacking line 0 is not really used.
Quests
- It's now possible to take some time off between missions given by Uncle Bazzit.
- You will no longer get any XP or credits as a mission reward the first time you bring information about the Structural Analyzer to Uncle Bazzit.
- The mission to get rid of Dr. Krank now contains more information.
- You will no longer be able to get the mission to bring back a Vagabond Cloak if you are level 25 or above.
Monsters and Non-Player Characters (NPCs)
- Brandon Thorn now knows better, and won't wish you safe travels when you say goodbye.
World
- Due to a petition among the alien troops, their pilots have corrected some of their flight paths to avoid dropping the troops over water.
- The aliens have corrected some transport beam problem, making entering spaceships easier at some locations. The beam focus was some distance above ground. There is much discussion among the aliens whether fixing this was a good or bad idea.
- Some city areas have had their suppression gas level corrected to 75%.
- A bug with a city area in Belial Forest has been corrected and the area may now be put into use.
Items
- Essential Human DNA is now being sold by Uncle Bazzit.
- Nano cubes are not available as mission rewards anymore. They were available here by mistake.
- High quality Controller Recompiler Units are now more common.
- Certain profession networks have been able to get hold of some Low quality Controller Recompiler Units, and are distributing these.
- The prices at Leets-R-Us have been raised to prevent exploits.
- Limited time offer! Clinique Plastique now offers its services at half price (50.000.000 credits). Buy now! Only valid for a century or so.
Tradeskills
- [li]Nano Programming Interface now works better in armor creation.
This update is to fix a client crash bug related to loading playfield collision data.
Alien Attacks
- Aliens will now attack cities regularly. The system is currently set to perform attacks at least twice per day per city, but lacks the option to trigger an attack by turning off the cloaking. Turning off the cloaking increases the chance of getting an attack sooner though. The system is open to tweaking and changes based on player feedback.
- Players without the AI expansion will no longer be assigned a place in a boarding team.
Player Cities
- Only the top three ranks of an organisation may now build and demolish buildings and access all panels of the city controller interface.
- The city upkeep account will no longer reset when the playfield restarts.
- Cities now correctly requires a Grid House before members of the owning organisation may use the grid exit leading to the city. This will also prevent people from exiting the grid outside the playfield.
- A city area that showed no map in the controller interface has been fixed.
Pets
- The buffs for the pre-order bonus leet pets now work properly.
User Interface
- Added checkboxes for the hide-controlcenter, and hide-rollupbar states to the option panel.
- The "option panel->GUI->Control Center" is rearranged a bit, and now greys out options that are currently unavailable due to other dependencies to make it more obvious how things work.
- The rollup-panel now unhides if a new window open inside it.
- The rollup-panel refuses to scroll further up when the bottom half is empty. This prevents people from "losing" their windows by scrolling them off the top of the screen, but leaves enough room to resize the last window.
- Buttons no longer get transparent when disabled - only their colour changes.
- You can now terminate a drag-and-drop operation with the Escape key.
- Fixed a bug causing items to be reshuffled when adding items to backpacks.
Technical
- Fixed a server crash caused by people attempting to recruit non-player characters (NPCs) to their organisation.
- A bug causing a backpack to be lost in very specific situations while trading with an NPC has been fixed.
Note: This is only the changes that apply to everybody, regardless of having Alien Invasion installed or not. Please refer to the AI guide for information about player cities and more.
Graphical User Interface (GUI) upgrade
The GUI introduced a year ago has gotten another upgrade, and we now consider it complete. As a result of this the old GUI is no longer supported, and everybody will have to use the new one from now on. While we consider the new GUI complete we will continue to add features to it as needed, like with Alien Invasion.
New starting area
ICC now handles immigration to Rubi-Ka, and newcomers choosing to start on Rubi-Ka will encounter a new start-up playfield with quests, aliens and non-player characters (NPCs) tailored to make the transition into the game easier. Everybody starts as neutral, but may choose a side before leaving this playfield.
Game Mechanics
- Being blinded now properly turns the view area completely black in all situations.
Monsters and Non-Player Characters (NPCs)
- Several creatures that weren't flagged as bosses now are, giving them some immunities and longer corpse decay time. Other creatures that were flagged as bosses by mistake have had their immunities and long corpse decay time removed. There are still some creatures that remain to be corrected.
World
- The entrance to the Condemned Subway in Old Athen has been demolished. People have found a new one in West Athen though.
Items
- Several Keeper and Shade nano crystals above quality level 125 are now available in missions. These were left out by mistake earlier.
Shadowbreed
- Corrected a feedback error with unlocking Shadowbreeds.
Pets
- Mortificant no longer has numbers in its name.
Technical
- Client-side wildlife (small fishes, bunny creatures, butterflies, etc) has been tweaked a bit to remove some strange situations.
5. Summer 2004 tweaks and corrections
- The Beast has been tweaked a bit to allow it to use the new tricks it has learned.
- Modified some in-game posters.
Game Mechanics
- The special attacks Brawl, Fast Attack, Backstab, Fling Shot, Burst and Full Auto now check against defensive skills when calculating the chance to hit. Note that Full Auto always did this, except on the first bullet. Aimed Shot, Sneak Attack and Dimach works as before, at least for now. We've also corrected some bugs in the special attack code, like reporting misses twice, and we've done some tweaking of the to-hit chances.
- Fling Shot, Burst, Full Auto and Aimed Shot now deduct ammo from your weapon. If your weapon does not contain enough shots for the special attack, the attack will still be used, but with limited or no effect. Weapons that operate without ammo will not have this limitation.
- The SkillLockModifier no longer affects the recycle time on Brawl, Dimach, Fast Attack, Sneak Attack, Fling Shot, Burst, Full Auto, Aimed Shot and the various Shadowbreeds.
- All hostile nano programs used on a PvP (Player versus Player) flagged character should now make the user of the nano program PvP flagged.
- Items equipped in the Belt slot can no longer be deleted.
- A bug with corpse decay has been fixed. Normal corpses will now stay for exactly 3 minutes, while the corpses of boss creatures will stay for 30 minutes.
- All versions of Stunned by Brawl now count as stuns and can be stopped by stun resistance or immunity.
Nano Programs
- Nano Technicians have received a new nano program line for debuffing their opponent's range.
- Izgimmer's Celestial Implosion has had its damage corrected.
- Greater Hold Victim and Hold Victim have been corrected. Their data were switched.
- One With Nature has had its description updated to reflect the amount it actually heals for.
- Meld with Background now correctly gives the user's team a Concealment buff.
- Guardian of Might and A Keeper's Physique no longer get overwritten by Iron Circle.
- The Doctor team health buff programs have had their non-working instant heal effect removed to avoid confusion.
- The Soldier's Heavy Weapons skill buff programs have had their duration extended.
- Three of the Keeper's Vengeance programs had the same name. Two of these have been corrected to Vengeance of the Blessed and Vengeance of the Holy.
- Fists of Shocking Touch is now only overwritten by Fists of Fire and better nano programs.
- Beauty of Life no longer requires the target to have the Shadowlands expansion.
- Doctor Shadowlands heals and Chaotic Modulation have had some unnecessary feedback messages removed.
- Exhaust Defense has had its duration corrected to 100 seconds instead of 10.
- Abolish Tin has had its execution time corrected to be the same as the other programs in the same line.
- Contemplation has had its nano resist value decreased from 103% to 100%.
Monsters and Non-Player Characters (NPCs)
- IPS representatives now release additional information on how to improve the helmet, support system, and shoulder pad items of the Jobe Suit.
- Some Blueprint bosses have become less timid and will no longer try run away if facing powerful enemies.
- Calmed creatures now heal faster, as they don't consider themselves as "in combat" and thus can stress down a lot.
- Tarasque and The Beast seem to have found that shirt with that sleeve where they hid the aces. Watch out for some sneaky combat tricks.
World
- We've done some tweaks to the creatures around the Abandoned Facilities introduced in the previous version.
- The portal that appears after killing The Beast now lasts longer.
- The first island of Pandemonium has been split in two, and a new adversary awaits explorers of this unfriendly realm.
Quests
- Sirocco will now give out his quest to those above level 201 as well.
Items
- Turn Spirit Flesh Pouches now contain random Turn Spirits as originally intended. This ensures equal opportunity to get hold of each type of Turn Spirit.
- Weapons using Heavy Weapons or Grenade as main attack skill now count as ranged weapons for the purpose of using actions depending on wielding ranged weapons.
- Nano Crystal (Shadow Veil) has been added to the Agent start-up equipment.
- The Channel Notum Vein nano crystals description (not the nano program description) now includes a comment about the garden key being required to upload the program.
- The Malaise nano crystals can now be bought in different Gardens and Sanctuaries.
- The basic merit boards that are given to all members of the Clans or Omni-Tek are no longer Unique. This includes all merit boards that the basic merit boards can be upgraded to.
- The Adventurer's Shadowlands service towers now works as intended in Shadowlands.
- First Tier Metaphysicist Pants have had their statistics revised to bring them into balance with the other First Tier armour.
- Prohibited Hand-Mortar of Bacam-Xum should be easier to wield now, and has had its statistics revised accordingly.
- The nano crystals that contain Average Delayed Health freeloader now have the correct names.
- Keeper and Shade nano crystals are now available as mission rewards.
- Expensive Gift from Earth now has varying content.
- Spirit Shroud of the Exterminator now adds to direct nano damage.
- Advanced Restoration Kit now properly locks the First Aid skill of the user.
- Decus Armor Pants have had new icons applied to them.
Tradeskills
- The process for creating Chosen Fixer Boots and Chosen Fixer Pants now works properly.
- A bug resulting in several trade skill processes being broken has been fixed. Among other things, hacking Portable Surgery Clinics is now possible again.
Perks
- Perks that always affect your fighting target no longer requires you to have your fighting target actually targeted to be used.
- Perks attacks now scale their effect properly. The scaling was faulty under specific conditions, one of those being the attack skill being higher than 1000.
- Channel Rage now has level requirement for the target pet.
- Ignition Flare now works properly.
- Team Hale and Hearty now executes properly even if you have a hostile target selected.
- Energize, Bio Regrowth and NCU Booster have all had their descriptions corrected.
- Guardian now correctly requires the user to have Total Mirror Shield running.
- Jarring Burst now has a visual effect connected to its stun effect.
- Big Smash now affects your current fighting target, not your currently selected target.
Pets
- All versions of Mortificant can now zone with its master.
- Some of the Meta-Physicist pets have been revised to make them scale correctly in power. Urulok the Rotten has had its health decreased. Ettu the Cursed has had its attack skill (and thus its damage) decreased. Zhok the Abomination has had its damage decreased but its health increased by a large amount.
Technical
- Two chat system bugs causing client crashes have been fixed.
6. Abandoned Facilities
Abandoned Facilities
It seems that somebody forgot to clean up after themselves when conducting some biological experiments in the swamplands on Rubi-Ka. Freelancers working with the ICC are attempting to contain the situation, while the Terra Firma clan and Omni-Med are accusing each other of irresponsibility and sabotage, respectively.
Game Mechanics
- The recycle time on Dimach has been lowered for Martial Artists with more than 1000 in Dimach skill.
Nano Programs
- Adventurers have gotten two new heal programs.
- Voice of Truth and Team Empowered Voice of Truth now have shorter execution time.
- My Way, Peer Pressure and the Voice of One now has increased range.
- The Bureaucrat's team empowered charms now have longer duration.
- Doctor heal programs introduced with Shadowlands no longer require the target to have the Shadowlands expansion.
- Fixers have gotten three new Heal-over-Time programs.
- Martial Artists have received two new healing programs.
- The Composite Physical Expertise programs now include a boost to Martial Arts.
- Relentless Slayer no longer reduces the target's Ranged Weapons Initiative.
- Traders have received a new calm program and a new health haggler program.
- The Enforcer's taunt proc programs have had their taunt effect increased by 10%.
Non-Player Characters (NPCs) and monsters
- Wandering creatures have become more interested in actual wandering, and less interested in staring at walls and rocks.
World
- The basic stores now contain a pre-made implants shop for Keepers.
Items
- Obtru Steel-Ribbed Armor Gloves now give protection against Cold, and less protection against Fire.
- Faithful Adventurer Armor is now correctly limited to clan members only at all quality levels.
- Queen Blade now has the CanBeParried flag, just like the Enhanced Queen Blade.
- Control Unit Chest Plate now gives a bonus to Chemistry skill. The same bonus has been removed from Chemical AC.
- Laughing Soul Stones and Whispering Soul Stones should now drop in the Jobe Research Training Facility.
- Essence of Pure Jealousy is now more available.
- Meta-Physicist summoned snake staves have been tweaked slightly.
- Izgimmer-Modified Cyberdeck now increases nano damage by 3%.
- The Trick Poker is trickier now, and the Spike of Menace is more menacing.
- Equipping the Inamorata Ocra Pistol now requires an Unredeemed faction rating above 2500, instead of exactly 2500.
- The Chosen and Faithful Metaphysicist Body Armors now reduce the cost of executing nano programs instead of increasing it.
Pets
- Engineer pet nano crystals are now spread out more in the different gardens and sanctuaries.
- Engineer pets introduced with Shadowlands are now a bit tougher.
Perks
- Snipe Shot 1 and Called Shot no longer depend on other effects.
- Treatment Transfer can now also be used on targets who have learned the sixth perk in the Nano Surgeon line.
- Weapon Bash, Laser Paint Target, Triangulate Target and Napalm Spray now use Assault Rifle as attack skill.
- The Violence special can now be used on less injured targets.
- The Accumulator perk line now gives a bigger bonus to nano pool.
- Big Smash, Followup Smash, and Blindside Blow now scale correctly with the user's Brawl skill.
Chat and GUI Changes
- Fixed a bug causing the internal mouse-position to be one frame behind the actual position. This could make mouse-clicks go to the wrong window in some cases when the framerate was low.
- Added support for the underline HTML tags (turns underlining on/off).
- It is now possible to disable underlining and linkcolor on hyperlinks by adding a "style=text-decoration:none" attribute to the A tag.
- When text-decoration is disabled the color and underlining of individual parts of the hyperlink can be controlled with font and underline tags.
- The fade-delay and fade-time for fading text messages is now user configurable.
- Clicking on a group name in a chat window will now make that group the default output channel for the window. SHIFT + click on a group name will activate text-input and insert "/group <groupname>" into the input bar (this will also happen if you leftclick a group that is not subscribed to the window anymore even if SHIFT is not pressed).
- Clicking a user name in a chat window will open a private chat window for that user. SHIFT+lefclick on a username will activate text-input and insert "/tell <nick>" into the input bar.
- Fixed a typo in the "clickthrough enabled" message.
- Made private and system group colors configurable from TextColors.xml.
- Private messages to yourself is now stopped by the client.
- Autosubscribe windows now remember the selected output channel when relogging.
- Fixed the "Chat indicator (Flash head)" option.
- Fixed the /invite command, which is used to invite people to private chat groups. The syntax is /invite <name>.
- /cc addbuddy now add the new friend to the "known friends" list and not the "recent messages" list.
- Fixed some rendering glitches in the window border rendering.
- Implemented a workaround for broken Windows versions that don't report left/right distinguishing keystates for qualifiers (SHIFT/CTRL/ALT).
- Chat windows with both clickthrough enabled and text input disabled will now allow items to be dropped "through" the window.
- Increased the character-reference description size limit from 1KB to 31KB.
- Fixed a bug in the chat auto-completion system. If typing very fast, or when the framerate was low the auto-complete menu sometimes popped up when hitting SPACE even if an exact match should have been found.
- The text-view will now read/write ANSI text to the clipboard on windows versions that don't support UNICODE. Should make cut/past between the chat and external programs work on Win98.
7. Crypt of Home
Game Mechanics
- Holding down the right mouse button now again allows you to look around by moving the mouse.
Items
- Some weapons introduced recently should now be more available due to the source(s) being tweaked a bit.
- A problem with producing Chosen and Faithful back items has been sorted out. Bureaucrats, Engineers, Fixers, Keepers, Meta-Physicists, Nano Technicians, Shades and Traders can now click their "Excellent Jobe Suit Support Unit" to create a profession specific version of this back item. The new version is then combined with the appropriate glyph to produce the Chosen or Faithful back item for the profession. Agents, Doctors and Enforcers do not need to upgrade the "Excellent Jobe Suit Support Unit" to combine it with the appropriate glyph. Soldiers, Martial Artists and Adventurers should use their Second Tier back piece to make the Chosen or Faithful back piece.
Chat System
- A bug with team channels has been fixed. They now go away when you're done with them, and new channels will be assigned to the same window past channels were assigned to.
- CTRL + c now work for copying marked text from any chat window. You may no longer have text marked in multiple windows at the same time.
- You may now subscribe to channels in each window's right-click menu. The channel selection supports holding SHIFT while selecting multiple channels.
- Your chat windows are now listed in the Friends window, and can be opened and closed by clicking on them in that window. A right-click menu for each channel is also available from the Friends window.
- Added options to disable all keyboard and mouse input to a window, in case you want a window with output only.
- Re-implemented the /afk format, with the option to write your own "Away From Keyboard" message.
- Added the option to let text in a chat window fade out after a while.
- We've limited the scrolling buffer in chat windows to 200 messages. If you want to read anything older than that, you'll have to use the logs.
- Subscribed chat channels are now marked by a check sign instead of a different color in the Chat Config window.
- The Chat Config window now remembers selected window, opened group folders and position of scroll bars when closed.
- %t, %f and %m now work properly in pet commands.
- It's now possible to rename the "Default Chat Window".
- /group, /g and /ch now accept partial channel names, providing the partial name isn't ambiguous.
- You can now send messages to channels not assigned to the window you're currently typing in, e.g. through the use of /g or /o.
- PageUp and PageDown may now be used to scroll text in the chat window which currently has focus (i.e. the one where you'll start typing if you hit Enter).
- If you write a non-existing chat command, you will now get an error message explaining this.
- Vicinity chat and system messages have been split into two channels.
- System messages are now by default white, not red. Note that some messages from the game override any color settings on the client.
- "/r text" will now send the entire text, not just the first word, to the most recent person who sent you a tell.
- "/reply text" has been added. It does the same as "/r text".
Technical
- All help commands that can be written "/help CMD" can now also be written "/CMD help". An example is "/pet help" and "/help pet".
- Fixed a crash bug related to corrupt or non-existent configuration files.
Chat System
- "/v text" now does the same as "/say text" and "/ text"; outputs the text in the vicinity channel.
- "/w text" now does the same as "/whisper text".
- "/s text" now does the same as "/shout text".
- "/g channel-name text" now does the same as "/group channel-name text"; outputs the text to the channel given by the channel name.
- %t, %f and %m now works properly in /say, /group, /o (organization chat) and /t (team chat).
- Added a hotkey for opening and closing the Chat Config window; SHIFT + c.
- The text drop-shadows can now be adjusted or turned off in the Options window.
- Clicking a link in a chat window will no longer activate the chat input bar in the chat window.
Shadowbreeds
- Some Shadowbreeds had an error with their recharge time. This has been corrected.
Chat System
- The Friends window is again available through CTRL+7 in the old GUI (Graphical User Interface). CTRL+8 and CTRL+9 now correspond to the Nano window and Stats window again.
- Dynamic chat channels like team chat, trading, teaming and OOC will now update properly and no longer render you unable to talk in them after zoning.
- Using % no longer repeats everything in front of it. This also fixes an issue with /pet report.
- %t, %f, %m and %(1-0) can now be used in macros and scripts. This is still a bit bugged: You need to use either /say (or just / ), /shout or /whisper in front of % tags in macros, but can not use /say (or just / ), /shout or /whisper in front of % tags in scripts and normal talking. We aim to fix this in 15.5.2.
- HTML font color tags will now work for chat bots working directly towards the chat servers. Color tags can't be used from the AO client though.
The Crypt of Home
A new menace has appeared in the depths under the Rubi-Ka desert. This place contains both new and age old evil. Somewhere on the planet of Rubi-Ka there is adventure for the daring and a link to the past.
The dungeon is intended for 6 people, i.e. a full team, and has an upper level restriction of 110.
Game Mechanics
- The chat system has been updated, and now supports multiple customizable chat windows. Please check the chat interface guide for instructions on use.
- Attacking an NPC (Non-Player Character) guard now makes you PvP (Player versus Player) enabled - open to attacks from other players - for 15 minutes. Attacking a PvP enabled player also PvP enables you for 15 minutes. Normal level restrictions for PvP still apply.
- Trades that would cause one of the involved characters to end up with a billion credits or more will now be aborted.
- The nanobot recharge bar no longer disappears if you try execute a new nano program while the nanobots are recharging.
- The overflow window will now open properly when your inventory is full and an NPC returns the items you try give him.
- Using /stuck in a backyard will now move you to a valid location, not into the void.
- Actions requiring another effect to already run on the target or user will now explain this if the required effect is not running.
- Both attacker and target will now again get a message when the target counters / resists a hostile nano program.
- Mission completion will now be handled faster, handing out rewards without delay.
- You will now be able to relax a bit more while in water, not constantly trying to get forward.
Nano Programs
- Programs in the Bureaucrat Gallant Slave line now have the same requirements for uploading and executing the programs.
- Team Empowered Captivated Thoughts now requires the Bureaucrat to have completed the second specialization.
- Trader's Nano Resist drain programs now execute correctly.
- Element of Ice now executes correctly.
- Null Space Disruptor now starts the effect immediately, not with a 20 seconds delay.
- Tap Notum Vein: Inferno now takes the Fixer to one of the gardens in Inferno, not Penumbra.
- Slip of Mind can now be uploaded.
- Fixed a stacking problem with Blast of Avoidance.
- Improved Cut Red Tape now checks whether the target is using Grid Armor, not the defence modifier.
- Corrected the specialization requirements on Mongo's Gargantua and Mongo's Mighty Colossus.
- Updated the description on some Shadowlands bind and recall programs.
- Corrected the health boost effect on Titan Physique.
- Izgimmer's Celestial Fury now deals Cold damage as per the description.
- Izgimmer's Corrosive Tear has had its description corrected. It deals Chemical damage, not Poison damage.
- Summoning pets that confuse and cloud the mind of your enemies will no longer be subject to fumbles.
- Martial Artist programs that increase damage and change damage type will no longer be overwritten by other programs that increase damage, except better Martial Artist programs of course.
- Corrected an error with the Bureaucrat program Voice of God.
- Fixed a requirement error in the Adventurer Wolf Aura program line.
Non-Player Characters (NPCs) and monsters
- You should no longer find your NPC enemies healing you during combat.
- All "bosses" in Shadowlands have had their conviction strengthened and will stand and fight instead of fleeing, regardless of the opposition.
- Rancid is no longer aligned with the Redeemed.
- Hecklers now have a smaller XP bonus than other outdoor Shadowlands creatures.
- Razor, Zark and a certain lord are now all a bit tougher.
- Den Mantis Queen has learned a new trick.
- Sharks in Adonis Abyss have decided that manners are for wimps, and will gladly invite themselves to sharing other sharks' dinner.
- The wandering Yuttos can no longer be attacked.
- Killing the Heckler of Evolution no longer gives an experience point reward.
- Chimeran Canines have discovered there's an abundance of prey now, and won't bother chasing fleeing snack for miles. They're also not too keen on charging anything in their vicinity anymore.
- Spoiled Brat has decided to stay in one place. She is also impossible to get rid of, like spoiled brats are supposed to be.
- ICC Representatives and Peacekeepers are now a little less aggressive.
- Skilled Clan Scientist is a bit tougher.
- Many creatures in the Shadowlands now look different, adding more visual diversity.
- The female representatives of IPS will no longer be referred to as males during conversation.
Quest
- Empath Min-Ji Liu's pattern has been added as loot on Unredeemed in Scheol.
- It's no longer possible to receive the sealed instructions without having completed the first part of Ergo's quest for access to Inferno.
- Hypnagogic Urga-Lum Thrak and Sipius Aban Lux-Wei now recognize the ancient device even if it's been activated.
- There's now an additional source for the Amulet of Algid Amber.
- The items Ergo on Rubi-Ka requests are now only available in the Condemned Subway.
World
- The portal from Elysium to Jobe has had its level requirement removed.
- The Unredeemed Pandemonium garden now contains a Statue of Transportation.
- All mission areas should now have inhabitants.
- The impression that Old Athen was growing into Wartorn Valley was just a mirage. "People claiming to have seen the city's buildings outside the city walls need to stay out of the heat," says an anonymous Funcom employee.
- You will now get a message about the saved amount of Experience (XP) or Shadowknowledge (SK) when saving /scanning your character in the Shadowlands.
- A representative for Omni-Trans is now located in Omni-1 Trade.
- A ghostly mountain in Linger Echo was made solid.
- A volcano in Inferno has sunk a bit into the ground.
- The walls of the Adonis Temple Maze have become substantial.
- Fixed a position in the Brink in Scheol where you did not get teleported to Rubi-Ka.
Pets
- The Engineer dog pets have been modified a bit. They should now increase properly in usability at the top levels.
- Pets who are hunting will now ignore Jobe citizens and NPCs connected to the Jobe Research training missions.
- Anybody engaged in combat with a pet's master is now a viable target for the pet.
Items
- Elysium now contains some extra rewards.
- Treatment requirement for symbiants above QL 250 has been reduced with 100. Modifiers for symbiants of QL 250 and above have been changed to go linearly from what they were at QL 249 to what they were at QL 300.
- We have removed the NoDrop flag on the following tattoo sets: Ectoplasm, Entophagous and Sombreous.
- The glyphs used for making profession specific armour have gotten the Unique flag removed. The flag led to too much trouble to be worth it.
- Some Yuttoses have started selling a much sought after resource that is used for upgrading weapons.
- Removed the Unique and NoDrop flags from several novictum pieces.
- We have removed the NoDrop flag on the Embryos and Visions required for making the First Tier armours.
- The Caterwaul Rifle has been made Agent only. It will not be unequipped from other characters, but you won't be able to equip it anymore.
- A bug causing weapons with only Ranged Energy as attack skill to not count as ranged weapons has been corrected.
- Higher quality ingots have had their value decreased somewhat.
- Corrected some items that affected the Skill Lock Modifier. They increased the skill lock time instead of decreasing it.
- The shoulder pads handed out by Alvin and Dodga will no longer bestow their bonuses on people of the wrong side.
- Virgo's Practical Spirit Helper can now be equipped in all the correct slots.
- We have put a level requirement on the Nippy John Stiletto and reduced its minimum damage.
- Added a line of warning on Turn Spirits
- Sacrificed Bracelet of Kay now has the correct modifiers and wear requirements.
- Stacks of items may no longer contain more than 50000 items.
- Fixed bug that caused some token boards to vanish when upgraded.
- Fixed a visual bug with Shades of Lucubration.
Trade Skills
- Added another use for the Breaking and Entering skill.
Perks and Shadowbreeds
- The Omni-Tek Nanomage Shadowbreed "Death" has been toned down. The damage shield has been halved. In addition, nobody can be affected by the direct damage part more than once every 30 seconds, and nobody can have the damage shield run in their NCU more than once every 30 seconds.
- Nobody can be affected by the clan Solitus Shadowbreed "The Choice" more than once per 30 seconds.
- The action icon for the clan Solitus Shadowbreed "The Lighter Side" is now visible, and the Shadowbreed can be activated properly.
- The attacks from the Pistol Mastery perk line now scale properly according to your skill with pistols.
- The Devour perk attack now scales properly with your Strength.
- The Taunt perk action now works at all levels.
- Malicious Prohibition now properly reduces the target's ability to heal others. The description on the effect has been updated to reflect the actual effect.
- Notum Overflow now correctly makes the target more susceptible to direct nano damage.
- The Tranquilizer perk attack now deals damage even if you have Assassin perk level 10.
- A bug with combining the perk attacks Triangulate Target and Called Shot has been fixed.
- Dazzle with Lights no longer debuffs your team members.
- Detonate Stoneworks now runs correctly when used on targets affected by Stoneworks.
- Encased in Stone now properly roots the user.
- Sabotage Quark Field now works correctly.
- Reap Life now properly recognizes Bloodletting and will be more effective if run on a target already affected by Bloodletting.
- The Triangulate Target action now runs Affected by Triangulate Target on the target, not on the user.
- Fixed a problem where weaker absorb shields would overwrite the Bio Cocoon perk special.
- The skill lock on the Deconstruction perk action is now set correctly.
- Corrected a small error on the damage boost from the 8th rank of the Disharmony perk line.
- Fixed the NCU cost on the Harmonize Body and Mind.
- The Outdoorsman perk line description has been updated. The line was not meant to add a proc effect.
- Several perks actions that missed a description have been given one.
- The Channel Rage perk action has had its description corrected.
- The description of the Insurance Agent perk effect now describes the effect of the perk.
- The description of the Escape action has been corrected.
- A feedback issue with Big Smash has been corrected.
Technical
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8. Shadowlands Tweaking III
Items
- Some readers of Kanel's Story and Afirce's World Catalogue of Books have decided to obtain their own copies. This means they're more likely to have one on their person at any given time.
- Vendors in gardens and sanctuaries have finally included Umbral Wranglers in their stock.
Game System
- A bug with teaming has been fixed.
- Two changes to faction loss: You or your team need to do a substantial amount of damage on a creature to lose faction from killing it. Also, you can no longer lose more than 5% of your faction in one kill.
- Fall damage has been turned off again.
- A bug causing people to lose Shadowknowledge when re-enabling the Shadowknowledge question and answering it again has been fixed.
Monsters and Non-Player Characters (NPCs)
- Hypnagogic Yutt-Chi Mord has reluctantly moved out of the 100% suppression area.
- Acolyte Senior Gal Bela is no longer involved the quest for the key to Lord Mordeth's sanctuary. Those seeking to complete this quest should look for Acolyte Gal Bela instead.
World
- The nano crystal vendors in the Inferno sanctuaries and Pandemonium gardens have made some additions to their stock.
- The highest level incarnator in Inferno is now level 255.
Items
- Special urns and crystals can again be combined by Meta-Physicists to create pets.
Nano Programs
- Team empowered Bureaucrat charm programs now check the target's Psychic, not the Bureaucrat's.
Game Mechanics
- Fall damage has been turned on again. Beware!
- To prevent players accidentally running off edges or into other dangerous situations we now cut the player some slack when performing dangerous moves and allow the situation to be corrected if done quickly. This might look a bit strange, with a character possibly running a meter off a cliff and back, but it's far better than players falling from Shadowlands to Rubi-Ka due to a half-second client lock-up while loading a set of textures.
- The map window (local map) and the options panel have now been upgraded to fit the new GUI.
- The NCU window in the new user interface now contains some information about NCU usage.
- The code for Parry and Riposte has been turned off for now. This is due to many creatures in Shadowlands now having weapons able to parry / riposte. We feel the time to test and balance this on the test server has been too short, and don't want to risk making melee users a lot weaker in Shadowlands. We will enable it again when the next version is put on the test server.
- Being stunned now prevents the use of perk actions.
- The 40 meters maximum combat range cap is now properly enforced.
- A faction bug has been corrected to allow faction gain from killing creatures of the same side / faction as you. This means obtaining the faction rating needed to change side should be a lot easier.
- Fixed a bug that prevented level 220 characters from gaining faction.
- Entering combat while lounging will properly return you to standing position and allow you to move.
- Lounging now prevents the execution of nano programs.
- A bug with cash transfers has been fixed. A trade bringing the recipient to a billion credits or more will now only give the recipient enough to get 999.999.999 credits. The remaining credits will be returned to the other character.
- /list "profession" now also works for Keepers and Shades.
Nano Programs
- The Agent escape programs have been modified a bit. The top program in the line has had its snare, root and stun resistance corrected to 95%.
- A bug with the nano crystals for the Bureaucrat's new charms has been fixed. The programs can now be uploaded even if you currently have a charmed pet.
- The team empowered Bureaucrat charm programs now show their team member requirements in the description.
- Several nano programs have had their description updated to show the correct NCU cost of the program. This affects the Bureaucrat's Baton line, the Doctor's team health buff line and the Trader's Armor Class drain line.
- Clan Keepers executing the Fury program will now be able to see the Righteous Fury attack icon in the new GUI.
- Team Skill Wrangler no longer stacks with other wrangler programs.
- The skill requirements for Lesser Anger Manifestation have been lowered, allowing new Meta-Physicists to use it without increasing their skills.
- Edited the description on the Face Graft programs.
- Executing the Training of The Executioner program is now accompanied by the correct sound.
Non-Player Characters (NPCs) and monsters
- Eric Miller has returned to the Garden of Roch.
- Vendors in the Pandemonium gardens realized their business demands were a bit out of line and are now more positively inclined to trading with players.
- Vendors in Nascence and Elysium are no longer attackable.
- The Unredeemed Baran-Kuirs finally failed their bluff check and have been chased out of the Redeemed temple in Inferno.
- Spirits' special attacks now depend on Psychic instead of nano pool, and should give less extreme damage.
- Clan guards are no longer in a temporary no-combat mode after spawning, but will gladly kick Omni-Tek butts from the moment they are born.
- Breiflabbs have given up their attempts at becoming successful land creatures and moved back to the safe waters.
- The leaders among the Pandemonium inhabitants have grown tired of chasing down their opponents and learned some new tricks.
- Fixed a pathing issue that could cause some creatures to run randomly around instead of chasing their opponent.
- Soul Hungry Demons have gotten some practice in appearing in the correct spot, i.e. not inside walls.
- Ecclesiast Gal Ilad and Prophet Abad Mord can perform an item trade that should be wanted by some players.
- Creatures fond of shouting threats and similar messages at their enemies have learned to shout at their enemies not themselves.
- The Anti-Molokh has changed coloration and should be less painful to look at.
- Roaming Dryads are now visible to human eyes.
- Odqan has gotten some coloration.
- Pulcinella the Atrox now actually looks like an Atrox.
- The "Emissary of Jobe to the Gardens of the Xan" has been renamed just "Emissary of Jobe".
- Horatio Campbell has been ordered by Omni-Pol to get dressed or leave Omni-1 immediately.
- Supply Master Smug has learned to spell "pieces".
- Imp Disruptor no longer gives experience (XP) when killed.
Quests
- The level 255 blueprints needed for the quests for Garden and Sanctuary keys in Inferno can now be charged by using lower level crystals.
- Ardent Gulu Van and Acolyte Cama Hume have found a way to force powerful creatures to manifest if someone supplies them with enough insignias.
- Professor Dedlock will now hand out the Jobe-Chipped Cyberdeck to all Nano Technicians completing the third specialization.
- The Key to the Garden of Roch is now handed out as a reward for the quest to receive it.
- Ergo's trial quests for Elysium, Scheol and Adonis now give a very nice experience bonus.
- Clarified the description regarding killing a demon in the quest for The Key to Gilthar's Sanctuary.
- Changed the wording regarding novictalizing the blueprint to better reflect the requirements of the quest for The Key to the Garden of Roch.
- You no longer need to use an item on Weary Empath as part of the quest for the Key to Roch's Sanctuary. It's enough to just target her.
- Sipius Gil Ilad-Ulma will no longer give you a deaf ear regarding the quest for the Key to the Garden of Gilthar if you have previously handed him the letter.
- Ecclesiast Ocra Lux will now be willing to let you start over on the quest for the Key to the Garden of Ocra if you have previously failed the quest.
- Prophet Eckel Roch will now allow you to start over on the quest for the Key to the Garden of Roch. Also, Hypnagogic Urga-Xum Roch will put you back on the right track again if you hand him the Complete Blueprint Pattern of Weary Empath Min-Ji Liu.
- Acolyte Enel Wei will now be quicker in returning the sealed letter and let you be on your way to complete the quest for Key to the Garden of Enel.
- Ecclesiast Gil Jha is now quicker to return the note you hand him and explain what you need to do next.
- Edimmu, Emissary of Arallu, Humbada, Sursunabu and Blood of Eridan will now drop their most wanted loot more often, just like Ershkigal has done for a while.
- Some NPCs that need to be killed as part of a quest in Scheol have become fearless to avoid them running off edges and being impossible to reach.
- Unredeemed Roch no longer risks spawning half-way into a wall.
- Malah Filio no longer de-spawns when she is handed the wrong items or no items.
- Mr. Blake has relocated from Omni-1 to Rome, and has updated his mission coordinates.
- Mr. Blake and Lt. Echholt will only speak with Omni-Tek employees from now on.
- Added some quest feedback regarding completing quests while teaming with higher level players.
World
- A new Incarnator can be found in Pandemonium.
- Fixed a bug with several dungeon entrances in Inferno. These dungeons are now open for exploration.
- The size of team missions has been tweaked down. This will also affect the size and layout of several Shadowlands dungeons.
- The return trip from Jobe Harbor to Jobe Research in Nascence is now a bit easier.
- The new Newland Militia has taken upon itself to keep the neutral city safe.
- After tweaking the weather control system Omni-Tek promises that rain will once again be present on Rubi-Ka.
- A dungeon with a certain doctor and a Lollygagger will now spawn some monsters in the correct places instead of right inside the entrance.
- The level restriction on leaving the Nascence Training Grounds has been removed.
- Level restrictions on entering the different parts of the city of Jobe have been removed.
- The Eastern Brink Roch Statue has been moved a bit to make it easier to spot.
- The following portal stones have had their arrival locations corrected: from Garden of Ocra to Mirador, from Garden of Dalja to The Pool, and from Garden of Lord Galahad to Sorrow.
- "Lord Galahad Statue to Sanctuary" has been renamed to "Lord Galahad's Sanctuary Statue".
Pets
- Pets now abide by all restrictions imposed on their master concerning attacking towers.
- The Meta-Physicist's heal pet will now ignore hunt commands.
- Shadowlands pets are now receptive to pre-Shadowlands pet buffs.
- We've added system messages regarding pets getting out of range from their master and aborting combat.
Items
- Shadowlands dungeons finally contain Shadowlands treasure, which should be more useful in Shadowlands. No more first aid kits and treatment labs.
- Joker's Glyph is now available from a boss mob.
- Inferno now contains some extra rewards.
- The minimum damage on the JAME Blaster was a bit too high compared to the low requirements needed to equip it. We have lowered the minimum damage somewhat, but increased the maximum damage more to compensate for it. We have also increased the Max Beneficial Skill cap on the weapon.
- A bug that placed breed requirements on using several blueprints has been fixed.
- Conscientious Knight and Sworn Knight armours now require both Strength and Stamina, but the requirement for each has been lowered.
- The Box of Nanocrystals will now provide Enforcers and Bureaucrats with a nano crystal for their own profession.
- Immortal Katanas below QL 200 now have proper requirements and stats again.
- The Chimera firearms and the Basic Firearm can no longer be multi-wielded with melee weapons. Multi-wielding it with other firearms work now though.
- We have removed the Unique flag on the Canister of Pure Liquid Notum.
- Corrected the wear requirements on the Blackpack.
- The Ring that Turns Rocks can now be equipped by Adventurers and Fixers. No need to try developing schizophrenia and cover both professions.
- Scourged Bracer of Jobe now gives its damage bonuses upon wearing, not upon use.
- Flurry of Feathers will no longer give an incorrect error message when used.
- Added an icon for the Inamorata Tonfa and all its variations.
- Fixed various visual bugs on several Shadowlands armours.
- Changed the descriptions on corals.
Trade Skills
- Corrected an error in the trade skill process to upgrade Tier 1 Adventurer Suit into Tier 2.
Perks and Shadowbreeds
- The damage multiplier from the Enhanced Nano Damage perk line now works correctly.
- The special attacks from the Reaver perk line will now scale in power based on the user's 2-Handed Edged skill for Enforcers, just like it already does for Keepers.
- Several bugs with the Leadership action have been corrected; the icon now greys out upon use, the action description has been updated, and the description of the fourth rank of the Directorship perk line now includes that it adds the Leadership action.
- The Breach Defenses action is now possible to activate.
- The Battlegroup Heal 3 action icon now properly greys out when used.
- The Access Notum Source action will no longer give an incorrect error message when used.
- The level requirements for all Shadowbreed abilities have been set to 205.
Sound
- Voice commands sent directly to other players are now played on your own computer, just like when you send the commands to a channel.
- The massive Shadowlands dungeon doors will now have the correct sound attached to them.
Technical
- "Player already logged in" messages should be less frequent. If you time out while attempting to log in your account should no longer be blocked with this message.
- The Auto-Close Windows option is not off by default on new characters.
- Spirits got their weapon-tracers removed.
- Doors will no longer appear as open and immediately close when you see them the first time, but be closed from the start.
- Corrected a refresh problem making it appear like an organisation advantage disappeared from the organisation contract if anybody but the leader tried to remove it.
- Fixed a bug that would cause corpses in certain dungeons to appear far from where the creature was killed.
- Preferences for spaceships are fixed. You can now turn them off if you wish to.
- The mouse syrup fix introduced some time ago is now added to the visual preferences, and will be stored when you close the game client. The hotkey combination to toggle this option is now removed. Upon updating to 15.4.0 the option will be turned off by default. Note that the effect of the fix depends on your graphic card and drivers, and not everybody will want to turn it on.
- The Voice volume slider no longer changes the normal sound effect volume.
- Fixed an issue with opening and closing chests and other containers.
- Fixed a bug with the Stats window not always updating the Attack and MeleeAC values.
- Improved floor collision detection indoors, which should sort out some issues with getting stuck.
- Fixed a collision detection error which allowed players to target creatures on the other side of walls if the target was close to the wall.
- A rare server crash linked to spawning of monsters has been fixed.
- Fixed a rare server crash linked to mission chests.
- The window buttons in the upper right corner of the old user interface were still active though invisible in the new interface. These are now disabled in the new interface.
9. Shadowlands Tweaking II
Non-Player Characters (NPCs) and Monsters
- Several creatures have had their faction value increased. This means that killing them will yield a higher faction gain. The creatures affected are mainly aligned with Unredeemed or Redeemed (but not all aligned with these factions are affected), and above level 90. Bosses and unique creatures are not affected, as the purpose is to make fighting more common creatures a viable option when gaining faction.
World Design
- The garden and sanctuary entrances and exits in Scheol, Adonis, Penumbra and Inferno announced earlier are now correctly placed and activated.
Non-Player Characters (NPCs) and Monsters
- An immortal incarnation of Eric Miller can now be found in the Garden of Roch.
- Hecklers in Penumbra have grown stronger and more numerous.
Quests
- NPCs handing out quests for the sanctuary keys now properly accept the corresponding garden key as trigger to hand out the sanctuary quest.
- Players can discover the newest in Omni fashion by talking to certain Omni-Tek salesmen. (Included in 15.3.0, but didn't get covered in the build notes.)
- A new NPC has appeared in Omni-1, in need of assistance with a task. (Included in 15.3.0, but didn't get covered in the build notes.)
Build notes v15.3
- The Jobe scientists have been able to make Jobe City's inter-dimensional portals two-way.
- It is now possible to delete installed nanos.
- The trade routes are re-established after the unfortunate strike all the freighter coordinators in Rubi-Ka took out in order to attempt to increase their salaries. A deal was made but was decided to be kept secret since the freighter personnel salaries are not public information. Leaders and workmen seems to get along good and goods transportation will be up and running pretty soon.
- Fixed an issue with Burst recycle on the pistols "Pain of Patricia" and "Reign of Patricia". They both reload faster again now.
- We have made a small step toward better client and server position synchronization.
- More high level spirits should drop when you kill high level monsters.
- /stuck now works in the grid.
- All versions of the unpolluted crystal will now be chargeable on Rubi-Ka towers
- Updated the EULA.
- The variation of NPCs in ACG buildings has been increased. This will impact game-play:
- there might be NPCs from more than one family in a room (not all attack you)
- there might be different professions in a room cooperating
- Fixed some icons on the Min-Li Jiu tattoos.
- The Bane of the Challenger special attack will now appear in the new GUI when you have this nano running. It will appear in the Attack Actions list.
- There are more Garden/Sanctuary entrances and exits in Shceol, Adonis, Penumbra and Inferno.
- It is now possible to see ammo count on weapons. You may drag the weapon to the shortcut menu in order to observe the current ammo count on the weapon.
- Most non-agro grey mobs will no longer assist when their friends are under attack.
- Coils have had their requirements tweaked down. You should be able to use a more powerful coil of nano energy or coil of health than previous, making the use of coils more effective.
- Fixed Elysium unredeemed Garden's portal rotations.
- Some tweaks have been made to the loot drops in quests.
- Done some tweaking to the weapon reload button.
- Reworked monster locations in Nascense, Elysium, Scheol, Adonis, Penumbra and Inferno.
- It should be somewhat easier to move in Adonis Abyss.
- The requirements on the Trader's AC debuff line to Time and Space and Material Creation has been changed.
- Ershkigal will now drop his most wanted loot more often.
- Fixed a bug with corpses not wanting to be looted.
- Fixed problem with sitting down getting out of sync.
- The static Dungeons in Nascense Frontier have had their level range reduced.
- Vendors in Nascense Gardens has been moved closer to the save area.
- All players of level 80 and upwards should get past Ergo to Scheol without quest.
- We have added Agents to the list of professions allowed to use the following throwing weapons:
- Capsule of Fulminating Novictum
- Chunk of Eternal Ice
- Electric Bolts
- Everburning Coal
- Fallen Star
- Heroes Discus
- Koan Shuriken
- Meteorite Spikes
- Poison Darts of the Deceptor
- Tear of Oedipus
- Fixed a problem where it was not possible to zone into the Inferno Temples. Implemented Friday 5. Dec. 2003
- The Filingree Rings introduced in Shadowlands now equip to the right finger slot when right-clicked instead of disappearing into the void.
- Monsters will not yell as loud as before when they cry for help from other mobs.
- Fixed a problem with The Key to the Garden of Gilthar. Clans will now be able to wear it instead of Omni.
- The perk line Directorship now gives the correct bonuses.
- Kuir-kaleth has been moved away from the Redeemed temple entrance.
- Fixed an issue where you would not zone back to Rubi-Ka if you jumped into the void while inside an ancient machinery in Penumbra Forest.
- Fixed some dungeons in Nascense Swamp that did not work.
- Fixed a problem with certain nanos crashing the game-client and everyone in vicinity when used in a special order.
- Title level is now displayed in the character info.
- Fixed spelling errors - Ergo in Elysium
- Fixed a bug with Startup first aid kits.
- Updated the Shadowlands world-map.
- The Milliner and Malah Filio now correctly refer to Nhohor as female.
- Fixed some misleading text in the Clan and Omni Application forms.
- Added a help button on the pet info window.
10. Shadowlands Tweaking
Bug Fixes
- A client crash bug related to reloading has been corrected.
- A bug preventing promotions in organization has been fixed.
Items
- The key to Orcra's sanctuary will no longer be deleted if attempted used on the Ocra statue.
- Hold Hell at Bay now applies its bonuses when worn.
World
- Added some missing Geosurvey Dogs to Pandemonium.
- The activation button on the portal to Pandemonium has been placed correctly.
- We've done some playfield tweaking on Pandemonium.
Sound
- Additional sound added, mainly to Pandemonium.
Technical
- Fixed two bugs that could crash the servers.
- Fixed a bug that could crash the client.
Game Mechanics
- The trivial loot message will no longer be displayed. It used to be displayed every time you killed a mob that was much lower level than yourself (grey-coloured life bar), whether the system removed anything or not.
- A bug with teaming and gaining faction has been fixed. All team members should now get the correct amount of faction from a kill, as a result of the difference between their own and the enemy's faction rating.
- We have added a bonus to the Experience (XP) and Shadowknowledge (SK) rewards for killing creatures in the Shadowlands. This applies only to outdoor areas, and the limit of how much XP / SK you can get per kill is still in effect. Expect tweaks to this bonus later.
Quests
- Ergo has adjusted his requirements for letting people through to the next realm without passing the trials. If you're level 50 or above he will let you pass into Elysium without a trial. The same goes for Scheol when you're level 81 or above (will be adjusted to 80 later). The limits for Adonis and Penumbra are 130 and 160, respectively.
- Ocra's Sanctuary quest: Giving the Defiled Pattern to Ecclesiast Ocra Lux will now spawn Ocra and update the quest properly.
- Roch's Sanctuary quest: Giving the Blessed Pattern to Prophet Eckel Roch will now spawn Roch and update the quest properly.
Technical
- The "mouse syrup" fix that was introduced in the previous update is now off by default. If you noticed better performance with this turned on, note that you must turn it on each time you start the client.
- Two client crash bugs have been fixed.
Corrections and tweaks, mostly connected with Shadowlands.
Game Mechanics
- When you're about to drop an item on the ground, you'll get a pop-up box asking you whether you really want to do this. This pop-up box can be turned off in the Options menu.
- Charmed creatures should now properly hate their former enslaver when freed.
- If you were in walk mode before zoning, you will now be in walk mode, not run mode, after zoning too.
- A bug with increasing temporarily changed skills has been fixed.
- Geometry interaction has been smoothed a bit. As an example, running into 90-degree corners should no longer make you shake like a rattle.
- Fall damage has been turned off, due to the bug where you'd get fall damage while flying in a Yalmaha. When the bug has been solved, fall damage will be turned back on, so don't get too used to jumping off cliffs unharmed.
- Nano programs that were blocked due to innate resist ability will now use its recharge timer correctly. This is done to make innate resist something more than a nano pool drain for the attacker.
- A bug concerning team alpha loot mode has been fixed.
- Items and perks with Resist Nano bonus will now show correctly what kind of nano programs they give resist against.
- Lost Experience (XP) and Shadowknowledge (SK) from dying to environment damage or trap damage now go into the lost XP/SK pool.
- We have added a reload action. You'll find it in the Normal Actions menu. If you wield two firearms, using this action will reload the one with the emptiest clip percentage-wise.
- Automatic reloading now goes faster. There was a bug making the character try to attack with the weapon before recharge started.
- Kiss animations now show properly on clients without Shadowlands installed.
- Killing creatures of much lower level than yourself (grey health bar) will no longer reward you with a single point of XP or SK. It now gives nothing.
- Fixed a bug where team-mates executing team nano programs would kick you out of sneak mode.
- Updated some title level 7 title names.
Nano Programs
- Fixed some errors in the Shadowlands Bureaucrat roots. The defensive skill was meant to be 90% nano resist, not 80% nano resist + 20% of the target's level. Also fixed a situation where these roots would not actually root.
- Shadowlands Bureaucrat roots above Puissant Restrict Movement have been changed to be area of effect roots, not single target.
- Fixed a problem with the Fixer's Tap Notum Vein nano programs. They should work correctly now.
- The engineer start-up crystal Feeble Automaton can now be uploaded without raising any skills.
- Fixed a problem with Fixer Shadowland run speed buffs. They now correctly buff run speed, and provide the Fixer (and only the Fixer) with evade benefits.
Non-Player Characters (NPCs) and monsters
- We have done some changes to which nano programs are available to NPCs. This may be further tweaked later.
- Vendors in the Shadowlands have taken a course in self-control and can no longer be charmed. They have also turned pacifist and completely refuse to fight anyone.
- Some of the lower level boss mobs in the Shadowlands have found a stash of a very sought after super-implants.
- Unredeemed Celeth-El in Nascence Training Ground may improve the Bracer of Jobe that Drake Rodriguez gives to new arrivals in Jobe.
- A lot of monsters in the Shadowlands are no longer completely pulverized but some salvageable remnants of their bodies may be left on the corpses.
- Panicking no longer gives creatures the ability to vanish by running into walls.
- Creatures that haven't seen action in a while and are bored will not liven up a bit faster when attacked.
Quests
- A bug where quests requiring you to return an item to an NPC might not resolve properly has been fixed. This should help with getting the Brink quest from Professor Drake Rodriques, and the sanctuary quests.
- Some quests with outdoor locations will now have a guiding destination point.
- The Bracer of Jobe is no longer required to start the quests in Nascense.
- The Scheol Sanctuary quest should be working as intended now. The device you were supposed to find in one of the sub quests is now placed in Scheol.
- Prophet Man Dal now returns the "note" as part of the Adonis Unredeemed Garden quest.
- Cama and Vanya now hand out QL 210 blueprints instead of QL 220. They also require a different item from you to do so.
World Design
- Several new entry and exit points for gardens and sanctuaries have been added to the lower-level playfields in Shadowlands.
- Characters above level 50 are now denied entrance to the training and testing facilities in Jobe Research.
- Due to an exploit, Beacon Warping into the Temple of Three Winds has been disabled.
- Forced scanning when you enter gardens or sanctuaries has been removed. You will now be teleported to a spot beside the scan location instead of on top of it.
Pets
- Pets now report when they take damage from the environment.
Interaction
- We have made a new chat channel called "Tower Battle Outcome". This is for information only, not talking, and will report the result of land control battles.
Items
- Backpacks and other containers in your inventory should now be more cooperative when it comes to opening them.
- A bug where some armour types would look different on other clients after zoning has been correct